Topographic variation Testing out layering effects in Houdini. The normals of the polygons are affecting where certain effects occurs on a mesh. In this case a subdivision triangular effect on the under sides and a porous effect on the top side of the structure. Sunday 11.04.18 Posted by Adam Heslop Share
Robots I’d figured out the IK solutions for the real robots but works great for animations too :) Friday 10.12.18 Posted by Adam Heslop Share