Growth simulation with dynamics
Improving some workflows for getting my growth systems to work nicely with simulated dynamics in Houdini.
Here’re some older prototypes which I don’t think I ever got around to posting previously:
Lidar painting
Trying out using lidar on an iPad in a sort of light painting context. The paint brush is my hat.
A few tweaks to the point cloud in Houdini to get a nebulous sculpture.
An another one with a bit more artistic license.
Twists
Kaleidocycles
Here’s some flip book animations of some vex generated kaleidocycles with dynamic GLSL shaders.
Forest floor growth
Mossy growth
Abstract organic growth
Growth algorithm case studies
Case study 01 - Coral fungus
Case study 02
Case study 03 - Globe thistle
Pseudo 3D - Isometric grid with dynamic shaders
A 2D triangle grid base with logic for building pseudo isometric 3D forms. Attributes are calculated for each triangle and are passed to a GLSL shader to create the dynamic surface effects. Built in Houdini